![]() Forgetting to set the bomb, or setting it to explode at any time past the awakening of the dreaming god, results in Earth's destruction. The game's ending changes depending on whether the player has a radio beacon to call for extraction, and when the nuclear device is set to explode. Additional plot elements can be revealed by speaking to these dead, enabled by the yellow crystal. In the pyramid, the player finds bodies of squad-mates, the remains of Spanish-speaking treasure hunters, and fallen members of a Nazi expedition from the 1930s who were looking for a secret weapon. Reaching the pyramid on foot hours after the rest of their team, the player must complete the mission before the god awakens in five days. Awakening hours later, the player finds almost all their equipment inoperable. The player character's parachute fails to open, and they fall unconscious in the landing. The eight-man Special Forces team carries a nuclear weapon, with the goal of entering the ancient pyramid, descending to the bottom level where the god sleeps, and activating the bomb to stun the god and bury it under tons of rock. The only way to prevent this catastrophe is to prevent the god from awakening. ![]() On May 5, 1994, a diplomat from the alien race known as the Jjaro appeared to the President of the United States and informed him that on May 13, an ancient godlike being sleeping beneath a pyramid would awaken and destroy the Earth. Pathways casts the player as a member of a US Army Special Forces team sent on a mission to the Yucatán Peninsula. The manual gives a starting point by mentioning that all dead people respond to "name" and "death", by giving their name and describing how they died, respectively. When a certain keyword (typically found in a previous statement by the dead person in question) is entered, the dead person will give a response. Rather than relying on a branching tree of conversation options, players type keywords into a dialogue box. Conversations provide players with puzzle information, strategies for defeating monsters, and story background. Through the use of the yellow crystal, players can converse with Previously Living Sentient Beings or "PLSBs". Crystals can be used against enemies to freeze, burn, or otherwise harm them. Other items provide money, or points that increases the player character's maximum health. Potions have different effects: rare blue potions, for example, rid the player character of poison and damage. Scattered throughout the levels are other items players may use. Resting in place replenishes health but saps game time and leaves the player open to attack. Players can absorb a certain amount of damage, but once their health reaches zero, they must resume their progress at the last saved checkpoint. As additional levels are unlocked, new weapons become available, including machine guns and grenade launchers. They may pick up weapons and ammunition left behind by others to supplement their arsenal. Players fight various monsters as they explore the pyramid's halls and catacombs. The game clock runs constantly during gameplay, except when in conversation the player loses the game if the sleeping god wakes after a set period of time. The "Inventory" window displays items players have acquired, the "Message" window relates events and the in-game time, and the "Player" window displays health and energy information. Players move, dodge, fire, and use weapons and items using the computer keyboard. ![]() The primary "World View" shows the player character's first-person perspective. The game interface consists of four windows. Pathways into Darkness is a first-person shooter and adventure game. Along the right side of the screen are player status and inventory, while the bottom contains a message console. Gameplay The player character fires at enemies with a pistol. Pathways was critically acclaimed and won a host of awards it was also Bungie's first major commercial success and enabled the two-man team of Jason Jones and Alex Seropian to move into a Chicago office and begin paying staff. The game features three-dimensional, texture-mapped graphics and stereo sound on supported Macintosh models. Jason Jones programmed the game, while his friend Colin Brent developed the environments and creatures. Pathways began as a sequel to Bungie's Minotaur: The Labyrinths of Crete, before the developers created an original story. Players solve puzzles and defeat enemies to unlock parts of a pyramid where the god sleeps the game's ending changes depending on player actions. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being from awakening and destroying the world. Pathways into Darkness is a first-person shooter adventure video game developed and published by Bungie in 1993, for Macintosh personal computers.
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